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Oh I see ! Thank you for your response, I might try it if I have this issue once I update again ! (I downgraded back to 1.0.0) Oh okay ! That's...
I upgraded from NGO 1.0.0 prev6 to 1.5.2 today. The issue is : every time I click on a GameObject with a NetworkBehaviour script, I get this...
Well, I don't really remember since this was 1 year ago, sorry. But for this case I would change the .ClickedOnPosition variable to a...
I made a rebinding system, modifying the RebindActionUI script. it works great. Until I decide to, in a random script, do this : private void...
Oh I see ! Be careful with "sync as less as possible" it back fired on me once ! had to rewrite 30% of my project ! Now, I am syncing almost...
When spawning something in the network, it's important to know 1 thing, is the prefab you are spawning a NetworkObject (has the component...
When you start the server, you only have YOUR player spawned. so 1 player and 1 camera. When your client joins, you have TWO players so TWO...
Hello, I'm new to making plugins. I'm making a music/media player using unity and an android plugin, I got to the point where my unity can call...
Hello, I wanted to make a media player for Android/iOS using unity to test something out. But I was wondering, how do you get (or give a...
I'm dumb, I just copy/pasted the doc example, which has the layer = 0 without explaining what it does in the coms, I just changed 0 to -1...
Hello, It's a multiplayer game, if a player reconnects while an animation is playing, I am sending him the current animation normalizedTime so...
Hello, I have no idea what you are talking about brother, but thanks for the reply ! I might have explained myself wrong. I was talking about...
Thank you so much ! Exactly what I needed !!!
This is the setup : 1 ScriptableObject parent : collectibleSO, 1 child Scroll_SO, 1 child of Scroll_SO, ability : Dash_SO. [ATTACH] I want to...
For me : the reason I was having this issue was because I use an "Object Pooler" to spawn NetworkObjects at the beggining and set them incative...
I forgot the debug mode existed for the inspector window ! Switching to debug shows that in fact the NavMeshData is lost : [ATTACH] And looking...
Hello, I'm making a game using a NavMeshAgent. I have 2 NavMeshSurface (1 different agent type each) on 2 planes with mulitple...
Does it work if you have a 3rd action map with only LT(L2) ? Something like this : [ATTACH] AttackSet1 will have for example the "heavy attack"...
Hello, I was wondering if there will ever be a screen clamp for the virtual mouse cursor ? (from the sample package) I can easily go out of the...
[ATTACH] Thank you ! I just found it too by testing every thing I could, right before going insane. I am glad to learn about this too :...