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@TheLastVertex could you explain how you further process the PingReply? //Works in Editor //Errors on Android System.Net.NetworkInformation.Ping...
Place the shader to the resource folder and name it "UI-Default". The BuiltIn Material with that name replaces its shader with the previously...
https://csharp.net-tutorials.com/working-with-culture-and-regions/application-culture-and-uiculture/ However is there any method to convert from...
It works, but if the viewport rect is not (1, 1) it looks squeezed. How do I alter the projection matrix to align with the viewport rect?
For those who still look for the same problem as @unity_rUXG6TRGKyfxuQ Here is something I came up: public class WaitConditionRef<T> {...
Pixel Light count limits ther number of pixel light sources, that is if I set it to 1, only the brightest Light that has its render mode to Auto...
Common Mistakes Make sure the Component of the script is expanded in Inspector Enable Gizmos at the Scene View Window Check if Gizmo for...
Thank you! I am trying to use an enum in a nested class, but it dont works for me. public class TeamManager : MonoBehaviour {...
You need to have a folder called Gizmos in the root of your project. Read the Documentation. "The image file should be placed in the...
Yeah also on HTC m8 builded with 5.5.0f3
Just be be clear of its timestep: Is onCollisionStay() using the fixed timestep, like it gets called everytime right after fixedupdate (default...
Don't use Input checking in FixedUpdate! This is a confusing and often misunderstood area. As a general rule: Input should be in Update(), so...
I have this problem too for my android game since upgrading to 5.5.0f3 64bit. The issue still remains on the builded .apk when going to the...
Same here in 5.3.4f1. I have tried to render the UI on a UICamera seperately with ScreenSpace - Camera, it does not show the Canvas, but the...
Yeah I know these preprocessor defines, but thought that excluding OnValidate will not get the Joystick-script to work in the Build or something...
@GibTreaty Hey I get an error when I want to build the game. Assets/Plugins/Joystick.cs(128,41): error CS0115:...
We wait...The day.
Hey guys, Since my question on Unity Answers got closed, I want now to ask here again: I am trying to make a cargame and I would like to...
The referenced url to the actual script in ethans post on this topic is redirecting me to their root-domain page. Could anyone post this script or...
My app consists of 1 scene using 2D with 2 Objects and it is 47,11 mb large. I never have read this kind of amount on the forums before. Strange...