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I've neglected upgrading to 3.4 due to all the issues people were having, and I just noticed today that there's a version 3.4.1... Has this...
So I gave it a try, I both moved the SphereCast to FixedUpdate and changed the lines you suggested, still having the same exact issue. I actually...
Thanks for the response! I'll try your suggestions and see how it goes.
Anyone?
If they are sharing a skeleton you should just have to disable the Mesh Renderer component for the unused meshes.
Doing a little more testing, it seems that there's only collision issues at lower speeds, higher speeds work properly, but sometimes lower speeds...
So I have 1 separate projectile controllers, one of them is a basic LineCast method (for smaller projectiles), and the second I'm trying to get...
For larger, medium-speed moving projectiles, I'm wondering which method would be better for collision detection - collision box or multiple...
First time messing w/ particle systems, so I'm sure these are fairly basic questions. 1) I'm trying to get my particles to rotate. Just a basic...
The issues I had with Photon were getting the headless physics to run optimally. There's no way to configure it so that Photon does not treat it...
Thanks for the responses! So it seems the biggest issues seem to be related to RPC's forced to reliable, and therefore harming performance issues...
There is physics, but the amount of players per server depends on what you mean by "server"... Do you mean server machine? Or do you mean each...
So when first looking in to Unity networking, there were quite a few major issues (this was a long time ago, version 2.something). I ended up...
Would the easiest way to implement this be modeling the character with all weapons/clothing on to the same .FBX, and then inside Unity hiding the...
Yup, all Pro does is allow you to use the specific features that you can not use with free. You will still be able to use the same exact project...
I actual looked thru the manual and reference sections, expecting it to be done with importing options or the animation tools. Didnt expect...
Awesome, ty =)
Is there any way to change the speed or time length of an animated character in Unity? Or is this only possible thru external 3d programs? Would...
Pretty much all game data for an action RPG style game. So a lot of data. I know databases are supposed to be good for saving a lot of...