A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
In real world on the side of the wall you see side of bricks. So if you want that kind of realism I suppose you need a second texture where same...
First scene has a very nice and fun environment! I like it a lot. A small suggestion: I think power-ups should be much more noticeable may be...
Because this guy [ATTACH] Require some environment to run :)
Looks like it is time to work on some platformer. Don't have full scenario yet but I'm thinking about fighting some alien invasion. The main...
A first impression from the video is action a bit slow and in same moment control is very sensitive. Your aim is always overcorrected.
The Bridge does not give you impression you are on a spacecraft. For me seems more like it is some sort of a bunker with a big screen. Probably...
Try Substance Painter, it is mind blowing tool for working with color details. You will get all patches and rust easily for all required channels...
@Thunderent, I think rusty parts does not look natural. There should be difference in roughness and metallic channels. Also would be great if...
Thank you! I think I will stick with the second one since my rig is generic (I draw a human just for an example, sorry :) ) Did not release...
You can move your character with traditional way through transform.Translate or apply forces.
If your attachment point for a gun is a child of a bone (for example a right hand bone) and gun is a child of attachment point gun will change...
You can set active property to false on your gun when you don't need it and set it to true when you should have the gun. For almost the same...
Please help with understanding what should I do. [ATTACH] I need a character to be able to aim to targets on lower or upper ground but I have...
Thank you a lot! Mainly the 'bob the builder' because it is easier to do from scratch for some reason I found for me personally it is hard to work...
Please tell what do you think about this guy (probably he has some evil plot in the head, I'm not sure)? Does he have any kind of cuteness? [ATTACH]
Would like to share my WIP of character for some cartoon-like shooter game. Please tell is it any good? :) [ATTACH] [ATTACH]
Nice work. Is it zbrush? How much time does take to this stage?
Sorry If the question was raised already but I could not find an answer. Is there a possible way to create a good water which is fading out with...
Seriously how can we predict a result of lightening of a scene if the same light works completely different for static and dynamic objects in one...
Found a sort of answer inside a thread: http://forum.unity3d.com/threads/navmesh-usable-for-multiple-radius-custom-agents.321585/