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Hello Echo17, Here is another small but very important issue about drawcalls. Currently I see no way to create sprites other then creating a bone...
I see your point about the format. However, I use FBX format as well, that's actually how I transfer everything to unity3d (including...
Thank you for the quick reply. I used to do my character animations for my plane(only)-based-characters within my 3d application, without using...
Hello Echo17 Thank you for this great tool, I recently had the chance to try it out to see if it'll work with my current pipeline, and it seems...
Ok, I've sent an email through the support forum on the website. Cheers.
Here is a weird bug I've found. Working with unity3.5 with the latest version of Toolkit2D, I'm not sure if this is a bug of unity or TK2D. I...
Here is another question: I have animated characters exported from my 3D package. They contain 3 to 5 seperate "planes", which are animated by...
Thank you very much. I've also noticed that, when the tk2d text mesh is "flipped", the alignment options does not work.. I'm testing unity 3.5...
In other words, one character's eyes should always be "unlit" (or in front ?) but still be able to stay behind other characters' bodies..
I have a curtain (semi-transparent - black) My characters, and their eyes. I need the curtains to hide the characters, but not the eyes. I...
/me bumps the topic ! There should be some way !
Thank you for the next release news ! I will be checking the BMFonts website more carefully, I was unable to find anythnig related to the outline...
thank you for the reply... For some reason, I could not make the script abowe work.... Nothing gets effected by changing the queue... Also,...
I guess I need some support related to fonts.. I see the fonts have an outline in the demo files, but I can't find the setting for the outline in...
Here is my situation in my scene: I have 3 materials.... Material A should always stay behind material B.. Material B should always stay behind...
I would also love to know if there is a way to "force textures" to square... Sometimes the elements can not fill a square area, and becomes...
Hello, The premultiply uses the PNG alpha without needing these actions. It is supported in all adobe tools, so, most of the designers coming from...
First of all, thank you for the detailed reply ! I would love to know more about the "per texture" setting.. What is the way of changing the...
Thank you for replying my message. I've had the chance to play with all three 2D engines. EX2D, 2D Toolkit, and the new EasyMotion2D. This will be...
Hello typehm, I've sent a PM to you, please check it when you have time :) (Murat Pak)