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I looked at your thread and was happy to see that you solved your problem. In my case, the whole issue turned out to be that...
Thank you! That does work. It doesn't look like it should, because if I use that version to draw rays on the screen, they completely miss my...
Edit: Problem was caused by giving collisionWorld.Castray an origin and a direction when it requires an origin and an endpoint. It works like a...
This happened to me when I was working on a project that used physics forces to slide objects across a flat surface. Even surfaces with no breaks...
I'm pretty sure I did the same thing when I first encountered that. So used to the values being 0 to 255.
I think you're having problems because color uses a range of between 0 and 1 for each of its RGBA values, not 0 to 255. Color documentation
If the slider is not a component of the sphere that your "ColourSliderTest" script is attached to,...
It looks like it's not working because you are not using the instance of "Dice6" that is attached to your Dice prefab instance. You might want to...
In all of the examples I've seen, it gets called in Update(). The transport layer API manual shows it like this: void Update() { int...
Thank you for the suggestion and the code sample. This is all making a lot more sense to me now.
Here's another relevant blog post and a quote from it: Hopefully Unity does get around to open sourcing the UNetWeaver.
That's an interesting example. I think UNet must do something like this behind the scenes like you say. Maybe it goes through and creates these...
In the source code for NetworkBehaviour, these four methods exist: static protected void RegisterCommandDelegate(Type invokeClass, int cmdHash,...
I'm glad it's working. Good luck!
As it is right now you compare strings here: if (ArmyInformation.ActiveCharacters [i] == characterNames [k]) If the character is found, you...
for (int k = 1; k <= characterNames.Length; k++) { Debug.Log ("Finding Character " + i + " Match"); if...
I had one other thought. It could be a script execution order problem. if you call that static LoadSelectedCharacters method from another class...
This was the test. The prefabs array has everything assigned to it in the editor, then the start function assigns the non static array to the...
I need to read through the comments more carefully I guess. Yeah, I don't really see how the index problem would cause the reported errors at this...
Ah sorry, I did miss that. It does look like you might have some index issues like Gilmar indicated. In both of your for loops you are starting...