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Having the same problem on Unity 2018.4.0f1
I am using Unity 2018.4.0f1 with Memory Profiler 0.1.0-preview.6 on macOS. When I try to open a captured snapshot from a device I get this...
I solved it in my case by disabling Crash Reporting. In ProjectSettings/UnityConnectSettings.asset CrashReportingSettings: m_EventUrl:...
Will there be any upgrade system for the buildings?
@JeffDUnity3D Yes, nothing changes if I build in batch mode.
This is still present with the latest Unity Ads package (2.3.2) and Unity 2018.3.f1. Any fix available?
@5argon that doesn't work for me. Anyone managed to get this working?
I am trying to build addressable assets from script using this code: private static void BuildAddressableAssets(BuildPlayerOptions options) {...
I am using 0.4.8-preview and I am trying to add the building of addressable assets in my build procedures. BuildScript.PrepareRuntimeData doesn't...
Having the same issues, would love to see this one solved.
Hi there, I have just purchased the Advanced Input Field plugin and I was wondering if there is any way that I can prevent the keyboard from...
Where should I email the project? Thank you!
There are multiple UI elements, I tried adding the root Canvas to the pass through list, but nothing changes. Is this the right way?
Hi there, I am having some issues with the SwipeGesture. I used the code from the swipe scene demo and for some reason I can't get the swipe state...
Having the same problem here with Teamcity 2017.2.1 and Unity 2017.3.0f3.
Is there any patch build that contains a fix for this? Thanks.
I think there is a problem when using Relative Size ON on the Seeming Endless Grid example. If I hold down the left arrow key for example, after a...
I have added in InfinityCamera.cs from the Seemingly Endless Grid example the following lines: [IMG] And when I run it and move the camera the...
Thank you for your answer hiphish! Another question, why does the GridChangedEvent fire twice?
OK, I tried this for populating the endless grid, and it almost works (only if relative size is checked...) for (var i =...