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I did some tests on this issue today. 5.3.2p4 and it is still broken. An fresh project and scene with one quad (Mobile/Diffuse) filling the screen...
a) we don't use Precomputed Realtime GI at all. b) mobile games c) We hate the new lighting! We have major issues since the new lighting was...
The current Asset Server version is 2.0.1 and as I remember it was released ages ago. Since 5.x the are massive issues with asset server. My...
I am fighting with the new splash screens since last week. Now it is generally working as it should. One strange thing that might make you think...
After downloading a Unity project form Asset Server all of the "PostprocessBuildPlayer" files loose the type so they are Document instead of UNIX...
Some customers are reporting that they see "Welcome back, (null)" and the games quits. Does anyone have a idea what could be wrong with those...
I am building an app for the mac app store. Looking at the hardware available for the customers I bet that for most are using trackpad as the...
Is Blush in top 100 overall ?
You won't get the iPad to fill the whole screen with proper bump map. What I did was just simple uv distortion. If you look at the Ininite Blade...
I was doing some tests with full screen Image Effects on iPad. The test shader was rendering one texture distorted with other (normal) texture....
Just make sure your GUI supports all of the android screen resolutions. From my experience there will be no problems with your iOs project...
Can Knockdown http://www.appbrain.com/app/can-knockdown/pl.idreams.CanKnockdown http://www.youtube.com/user/idreamsgames#p/u/8/1ZjIX1hQlfs...
Unity could do something like Adobe did. As I know Adobe published the player as a separate application. One player (internal memory), many...
I think the reason for this is very simple. Texture created manually is by default 'Is Readable' so Unity holds an extra copy of the texture in...
Yes, I was looking at the activity monitor. I don't understand why it is inaccurate. To make my test more reliable it works this way. I have a...
I've just found out that Texture2D tex = new Texture2D(256,256,TextureFormat.ARGB32,false); eats about 0.6mb on the device. Am I missing...
OK, I see it. I was pushing parameters with Application.srcValue, so the name of the player was changing every time...
Hi! My web-player is reloading every time I enter the page it is on. Take a look at http://www.potterygame.com/ select any pot from the main...
http://idreams.pl/Pottery/index.html [img]
Imagine a vertical tube, it is skinned so moving the bones bends it. The direct light is comming from above so as the tube bends it should get...