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I hope I'm getting the terminologies right here. xD The capitalised examples you gave (or what I assume you attempted to give - GameObject is...
Hmmm... since I have no idea what the original code is meant for I'll use the following example: let's suppose you have a game in which the...
I suppose there is a little bit more to it because one may ask why not just do: public float speedH; private float moveH; // Things in between...
Hai and welcome to the community! I have an Intuos Pro as well and I use it mostly for drawing in Clip Studio Paint (Manga Studio). I only have...
The OP wants to change the gravity experienced by the object, not the mass. Changing the mass of an object would not affect the acceleration...
I think the problem with your code is that you are multiplying the velocity of the projectile by the speed (velocity.magnitude) of the ship. The...
I think it's because of missing parentheses: if ((other.tag == "Boundary") || (other.tag == "Asteroid")) Alternatively, if you don't intend to...
How are those objects generated? If they are instances of prefabs then you can simply add the script to the prefabs. o:
If I'm not mistaken, it's most likely because you typed gameobject instead of gameObject in Line 23. Try this: void OnTriggerEnter(Collider...
Some parameter descriptions in Physics2D.Raycast appear to be Russian! EDIT: I'm so sorry! I don't know how I managed to end up in the Russian...
I think the problem is with Line 10 and, depending on whether you are using Unity 5 or not, there is also a problem with the rigidbody2D bit. In...
Definitely useful for beginners! Personally I haven't encountered a lot of parsing errors but I wish this video was there when I encountered the...
Whoa, that's quite the different approach to that I have taken! I started with Unity about three weeks ago and, before that, the only coding...
I see! Thank you very much for your advice! I actually haven't had the time to sit down to the artwork since I asked that question (unfortunately)...
When "Is Triggered" isn't enabled, that object is treated as a simple rigidbody collider (see this link). The Unity Scripting Reference is a...
I think this answers all of your questions! If in doubt, just go through the Roll-a-Ball tutorial.
It looks useful to beginners even although it's likely a little bit daunting to complete beginners to programming *and* linear algebra. I have...
You have to have the sprite selected: [IMG] Like I said before, though, this is probably not the best solution and hopefully someone would...
I tried it again just and tried the suggestions in this thread in a 2D context. Increasing either the number of Velocity Iterations or Position...
Thank you. x: Now I feel silly - I did look last night using with similar keywords but I have no idea why I didn't see them/basically ignore...