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Hello, Me and my friends have been trying out Plastic SCM as our version control system for a Unity project. We're trying to use the code review...
That looks good, will give it a try, thanks!
Hello! I'm working on a project where I utilize additive scene loading to persist resources on level changes. It works well in builds, since my...
Thank you for the response! I was quietly hoping for something similar to [SerializeField] since I'm not a big fan of keeping things publicly...
Hello, is there a way to persist field values for custom editor windows or inspectors? [CustomEditor(typeof(Thing))] public class ThingEditor :...
Hi, I created a script that allows the user to pan a top-down camera using the edges of the screen. To get user's mouse position changes, I'm...
Any ideas? It would really help
Hello, the following is a simple scene with two obstacles and a slope that can be traversed on. When generating a NavMesh using the standard...
@Venkify Great! Thank you very much.
Another question if I may, is it possible to create shapes with "holes" in them? Something similar to the following, withouth the "connecting...
Hi, I've updated Unity to 2019.1.3f1 and noticed the bevel options are no longer availabe. Is this intended? [ATTACH] [ATTACH] [ATTACH]