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Hi @jbooth Just a quick question: a while ago there was talk about extending the runtime proc. texturing module to allow for more than just a...
I created a new non-srp Unity project (3D with extra), added GPUI, added a SpeedTree to the manager, imported the extra SPDTree8 shader and built...
Ah, it seems that I have already run into another snag. A pair of them, in fact. Firstly, there seem to be some lighting issues - or rather,...
Just tested it, and can confirm that it works! Both in regards to wind and LODs. I'll treat the rest of my trees similarly, and consider this...
From your reply, I think I can already identify the problem. The prefab manager wouldn't allow me to add the prefabs that SpeedTree 8 exports (the...
Thanks for the reply. Yup, that solved the problem! Guess I should've checked out the imported files.. However, there are a couple of issues...
** UPDATE ** It turns out that the crash was caused by some old asset that I wasn't even really using, so I removed it and the crash is gone - it...
I suppose my setup is a bit unusual - I have a rather big world consisting of roughly 3.7 million terrain tiles (and that's not even counting LOD...
Ah, ok - I suppose the 16 layer mode isn't quite what I was looking for after all, as I need to be able to blend smoothly between several...
My jaw literally dropped when I saw the procedural texturing module! Especially with the new support for 16 biomes. I'm definitely gonna get into...
Hi I apologize in advance if this has already been posted, but after searching this thread I was unable to find anything of relevance. I'm...
I should add that I use my terrain spawner extensively in the editor to test my generation algorithms, and that's where I've had the problems. I...
Hi Just a heads up. I discovered some issues after updating to 2.3 (might have been one of the 2.2 updates, I don't remember which version I was...
Hi It's been a while, so I'm starting to think that maybe you missed my reply or something. I'd very much appreciate if you could create that...
Thanks for your reply, and sorry for my late response. I would greatly appreciate that! I know my setup isn't very ordinary (it actually works...
Hi I'm having an issue with multiple cameras. I know there's an AdditionalCamera script, but I think my use case is somewhat different. I use...
Programmatically changing material properties/settings at runtime Hi I know this question has been asked before, but I wish to make it possible...
First of all, thanks for making this amazing asset!!! I was having a bit of problems with seams inbetween my terrains (using multiple terrains in...
I'm making a 3D game where I need the fog to change color based on the player's position on the map. I've implemented that just fine, but my...