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Im current implementing an ECS in my game and I was wondering what approach do I need to implement the AttackComponent and DefenseComponent....
ECS Implementation Based from what I understood about entity component system is that you create all sorts of components/attributes that should...
I have 25 bones with 4,100 keyframes.. Will it lead to memory bloat?
Will it cause an overhead if my model has many keyframes on it?
It's a good thing he posted an updated one.. I needed an answer too.
Based from the extent of my knowledge, recursion requires more memory(?) because it calls itself. I'll be using the algorithm on android so I...
Ahh I see. I'm figuring out how to create a similar visual programming to that of scratch XDD
Can I re-name each node based on the parent node they have and just filter them on the List?
Yayy thanks alot!! I got it now lmao. Quick question, how can I change it so that it will get all the nodes first in a child node instead of an...
I'm pretty slow.. I dont get where can I use gameobject.GetComponentInChildren<Transform>(), it doesn't return an array of Transform
edited
Can anyone help me on converting this function to iterative? Recursion is too expensive for me, thanks :) This is a function to get all child...
I'm also experiencing some blackscreen, stuck on logo in android 5.1.1 on samsung s6 edge
Anyone know or have tried to play a sprite animation on a 3D plane using sprites? thankssss
I want to reset my scene whenever I want on my game. But i'm not sure whether to reload my scene using application.loadlevel() or add my objects...
Is there a way to add height to a vertical layout group whenever a button is added and its rect is full?
I upgraded my project from 5.0 to 5.2 and I've noticed a hugeee setPass calls increase when I checked the stats, note that I did not changed...
I have an animation that transitions an image when it is clicked: [ATTACH] [ATTACH] How can I calculate the height value of my transition...
I have a cube with an animation that moves forward at exactly 1 unit. ( animated from blender ) My problem is that my animation doesn't move...
Im using iTween.RotateTo and and iTween.MoveTo