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Hey, In addition to Ciro's comments I have a few of my own. The graph is not wrong, but it only reflects a part of the picture. For example, the...
Hey all, Thanks for chiming in and for raising good points. First of all, we take performance seriously. Joachim's statements about performance...
We're working on polishing Unity 5.4 beta right now. In order to get more feedback on real life use before we push anything to final, we opened it...
Hey guys, The original bug for this case is found here:...
That second bug you reported should not have been closed like that. The original bug was fixed in 5.4, then backported the fix to 5.3.1, but it is...
Of course we do. In fact, 65% of all bugs are found internally. That may not sound as much, but we can't cover the combinations that you guys have...
Some of the frameworks are the same, some are newer and loads of more tasts have been added during the years. But the strategy remains the same....
In order to shed some light on how we are doing QA on the engine, here's a typical release cycle: Manual QA is distributed within each...
The thing is, we can't go out and say we will drop support for it before we (and the platform holder) have made the decision. If we went out early...
Generally, you don't get any guarantees that a bug you encounter will be fixed, even if you have paid support. Support will help you find...
This is indeed a pro-only feature and as such has slipped in through some other unrelated change. At least it was this way around and not...
Hey Lior, Questions: 1. Did you get a response to them? 2. Can you get me the numbers?
I wrote a blog post about an "Incident Bash" we conducted earlier this year and it contains a fair bit of information about how we handle reports...
What Tautvydas said. No, that will only get closed as a duplicate of the original and add to our work.Voting on that bug IS the right way and we...
This. The pro bug prioritization certainly happens. When a bug is filed, we give it a rating on the server based on how much information is...
The new networking is not in 5.0, but will come in a later 5.x release.
I can understand frustration with bugs, believe me. Our QA department are actually finding about 64% of all bugs before they hit our users, but...
I'm just trying to explain. Maybe others want to know the reasons behind, so they can help it all go smoother? We do take some reports that don't...
Hey Wolfram, As others have pointed out, your bug report has drowned in an ocean. We have so many users reporting so many bugs that our filtering...
I fully agree with this and it is something we have on a long term roadmap. It is surpringly complicated to do with the entire chain of data taken...