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Hi - I think you are referring to "Depth Texture" and "Opaque Texture" but I do have both these turned on. I also tried setting these on the...
Using RAM 2019, Unity 2021.3.9f1, URP - The river disappears if I view through a camera with "Post Processing" enabled. [ATTACH] [ATTACH]
I'm using Gaia with Microsplat, URP, Unity 2021.3.9f1. If I add a terrain texture to Gaia, what's the best way to add the new texture to...
I tried this but performance seems to suffer and there are some serious artifacts on other objects like distant trees through fog, etc. :-(
Wow - thanks. I'll give it a try! Although this is targeting PC VR... I'll still investigate though!
I checked the URP settings (below) and Beautify is the only renderer feature specified. Hopefully I understood you correctly? FYI I played with...
Direct to Camera is disabled. I tried it now but didn't seem to affect the view either way.
Hi, I have a scene (Unity 2021.3.9f1, URP) that uses the Nature Manufacture "River Auto Material 2019"...
Ah! Needs the steam_appid.txt file in the root build folder.
Hi, We built and deployed a VR game to Steam a while ago and are working on an updated version. However, when I create a new build locally and run...
Hi - I converted a terrain to microsplat (first image below) and it looked fine but if I change any options (e.g. check the "detail noise" option...
Only appeared once in the render feature list. I created a new one as you suggested and all looks OK now. Thanks!
Hi - I've added Beautify to a VR project using URP. Beautify shows up twice in the URP settings - could you please tell me why and how to fix if...
If I start multiple tweens, what's the best way to check that ALL tweens are complete before running a final method? I could store the ID and poll...
I'm using this for the rocks: https://assetstore.unity.com/packages/3d/environments/advanced-rock-pack-2-0-101721 I unchecked "exclude single...
Hi - I use Gaia to scatter rocks over a terrain but when I use MCS to combine the rocks, most are combined (about 133 cells), some are not...
@guycalledfrank thanks for the reply. I think think the preview could be showing/representing what I see when I play the scene - I get related...
EDIT: Original message below - however I turned OFF "allow rotation" (a Dungen setting when laying out room prefabs) for the prefabs I had trouble...
I found the issue - was related to NavMesh needing to read the generated mesh - I turned off "Make Meshes Unreadable" in MCS.