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Hard to say, but all models' origin should be the same.
You can use Blender's auto rigging. In object mode if you select your model, then add the armature to your selection and hit Ctrl+P. This should...
I am sorry, but I am not familiar with Mixamo's rigging. I do not know how output after the rigging looks like, but if the output is just FBX file...
Thank you. Seems like it does not matter which approach you choose in most cases, but you should stay with it and do not mix it. I mean, I have...
Yes, you need to rig it with the same skeleton as your main model.
Hello, I have a simple animation in Blender - two deformable bones and one IK bone. I have keyframes only for the IK bone. Now, when I load such...
Thanks for all these information and scripts. This is my final script (it has to be attached to the avatar): public class ItemsController :...