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is it possible to make something like on this picture ? so that the power lines also end in curves at the right positions ?...
i have written this little script that loads all skinmeshes into the viseme controller. it seems to work too, all viseme have the right skinedmesh...
Hi, I want to use SALSA with UMA but I have my own UMA race (Fuse Character). The problem is that I can't add the blendshapes before the start...
i would like to join the beta.
I get an error message when updating.pRaceInspector.cs is the new file from the update, it uses the same class as the RaceInspector.cs. class...
I still have the problem with duplicated rigs. Even if i use a new DCA with standard UMA race i get to rigs at runtime. (i generated the rig with...
its only one Error for this line of code var head = _animator.GetBoneTransform(HumanBodyBones.Head).position; this is the Error:...
I'm sorry my english isn't so good. [ATTACH]
oh doesent know thath, its my first project with UMA. Thank you for pointing thath out [ATTACH] [ATTACH]
Still having problems with UMA and bone buildes, i cant get it working correctly for me. [ATTACH] [ATTACH]
i also cant save the Avatar for my UMA generated with Bone Builder[ATTACH]
Hi, i have some wierd Porblems, iam trying to implement UMA to my game, i had it allready working but somehow i broke my setup without changing a...
Hi Billy wath do you think about creating a Discord Server for you nice package ? its easier for most people to help each other :)
i have some trouble in the newest Unity versions. No matter wath i do the generated hair is invertedt and points into the mesh (normals of the...
Hi,I have some trouble with my bias settings, i get big artifact everywhere. My settings on this Image = Bias 0.05, Normal Bias 0 and Near Plane...
after reimport it seams to work fine, but when i activate Tesselation / phong my terrains get invisble.
Pleas help me, everything is white... (everything named slice_x_x is a single terrain). [ATTACH] [ATTACH] [ATTACH]