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Standard cutout shader working in editor, not in build. - Unity Forum, because shadergraph
I'm using the OnParticleTrigger() to do something brand new, but I can only get the number of particles which entered, what I wanna get is that...
Thank you, It works now.
Hello guys, I'm trying to create my own cginc files though #include in shader, but I have no idea why I change cginc files every time, the shader...
Shader "Unlit/test2" { Properties { _MainTex ("Texture", 2D) = "white" {} _angle ("angle", float) = 0 } SubShader...
I don't get it, the float3 multiply 3x3 equal to float3, but the uv is float2 type.
Can you tell me how to change in vertex shader?
Sorry... I forgot, here is code Shader "Unlit/test2" { Properties { _MainTex ("Texture", 2D) = "white" {} _angle ("angle",...
Hey guys, I made a series of animations with animator, left is rotating by a value of shader property, right is rotating by rotation of transform...
Thank you for giving tip, I'm new to coding shader, I found the solution from Screenspace UV - Unity Forum, this help me solve this problem.
I'm already made a shader which can mix two textures, but I have no idea how I can change the properties of one of two textures such as making it...
by the way I made a infinite lifetime trail, so it won't disappear
Hi all, I'm studying trail module in particle system,I want to make a function that trail will be killed when other gameobject collide with...
there is a cycle, how does the transition of two states run only once in same condition? I mean run the cycle once, then back to New State doesnt...
Thank you so much! I used particle system before, but I never noticed it has a trail module,that suprises me!
Yes. I tried to do that, and it can work very well, but that's not I want. Sorry I forgot to tell you how I change 'material'. I make a palette...
I‘m trying to make a colorful pen with trail renderer, and I have done a great job for writting, next I wanna change its materail to paint(in one...