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Came here to ask a bunch of questions, but the blog post cleared them all up! Thanks for posting.
Which version of Unity are you running? Seems similar to a known isssue. Was fixed, but it may have popped up again according to the second...
2017.2.2p1 was released today but I'm having trouble finding this in the release notes. Could you please verify the profiler improvements were...
We also experienced this at some point. However, Visual Studio community does not and switches for us.
You need to look at the DrawInstancedIndirect method. Here is some info on usage. Be prepared for code and shader stuff....
Just an update from Unity "We have fixed this problem and it should not appear in the latest version (2018.1.0b8)." I requested if a backport is...
It's not final, their RC nomenclature is the "f<x>" then they just decide a particular one is "official". I'm not touching it mainly because of...
Yeah same except this time I'm going to watch actual bug reports and forums as bugs "become known" just b/c some of the ones lately have been huge.
I suggest you go with 2017.2.0 *patch 4* (released Dec 4, 2017). We were also hurt by the UI bug on 2017's initial release, they fixed in it patch...
Yeah the "latest version" link is only to the official public release. You have to go get patches from here...
This was fixed in a subsequent patch. I suggest updating to 2017.2 p4 to get the aggregate of fixes since 2017.2's release.
Yes this was a known issue and was fixed in subsequent 2017.2 patches. I would suggest updating to 2017.2 patch 3 (the most recent one)
This issue appears to be resolved in 2017.2.0 p1.
This is correct. It is due to the GeForce shadow play setting of "desktop capture" being set to off as well. If you turn it to "on" or "yes" for...
Thank you for the explanation! Bug report submitted with test project. Case 967024 I hope you can help speed up the development of a solution!...
We have been seeing this at least since in 2017.2 as well as 2017.2p1.
We also had a lot of issues, it turns out 2017.2 first release was a problem for many. 2017.2p1 that was released yesterday solved most of our...
@Stephan_B Our Text Mesh Pro Font Assets keep showing up as changed in our source control. No one is touching the assets nor any TMP settings. It...
Thank you! The layout groups FPS hit appears to be resolved for us.
I don't think Sara is the community manager anymore, it seems to be @Buhlaine . Would you be able to give us an update for 2017.2 patches? We are...