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This seems to be related to my problem: https://forum.unity.com/threads/problem-with-animation-of-instantiated-prefabs.1067465/
Hi, I have a model from Blender with one armature and I'm instantiating it during runtime four times and then parent the four gameobjects to one...
Hi, I receive this error message now using the prefab manager in my scene: Graphics.CopyTexture called for entire mipmaps with different memory...
So it's not compatible right now? I''m using HDRP 10.1.0. The strange thing is that it did work when I upgraded to Unity 2020.2.0b10 initially.
Hi, I'm using Unity 2020.2.0b10 and the newest version of Micro Splat for HDRP together with Procedural Texturing and Anti-Tiling. My terrain...
Ok, the solution is simple. You have to change the Active Input Handling in "Project Settings" -> "Player". This was somehow reset to the old...
Tested Beta 5 now. In my case it still does not work. I simply cannot use my game anymore because of that...
Same here. After the upgrade to 2020.2.0b4 all UI elements are not reacting anymore (like button clicks). I hope this can be fixed soon.
Hi, I have another problem here with UMA 2.10.1 and Unity 2020.2.a19. The slot builder is not creating any meshes. I tried different meshes and...
I just installed UMA 2.10.1 and unpacked HDRP-Races.asset. But there is no HumanMaleHD/HumanFemalHD in the active race list I could select....
It does work now. Thank you very much for the very fast support!
The modules are part of the prefab. I tried to call ReloadModulesList() manually but to no avail.
And SpeedPowerLimiter() in SpeedLimiterModule.cs is also never called.
In SpeedLimiterModule.cs Initialize() is called but line 57 is not: vc.powertrain.engine.powerModifiers.Add(SpeedPowerLimiter) I'm adding the...
It does work in the demo scenes and "active" is enabled there in the module component when I hit the speed limit. So something has to be different...
It is "enabled" and "on" but "active" is not checked. It still does not work even with 10 kmh.
I have a problem with the speed limiter module as it does nothing right now. I added the module component and activated the module in the...
Yes, it does work now with version 4.3.24. But I still cannot see the grid in the scene view.
It seems I was using 4.3.23. I will now try 4.3.24.
I'm trying to use version 4.3.24 with a grid graph in Unity 2020.2.09a, but it does not do anything. If I scan my unity terrain (collider on...