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Feature request: A tool for migration from UnityEvent to UltEvent. Something works like [FormerlySerializedAs] that replace UnityEvent with...
It seems that this issue is related to Google's External Dependency Manager rather than Unity. EDM adds a dummy swift file and sets...
I solved this problem by reimporting the essential resources. It would be better if TMP could prompt an upgrade guide.
I'm upgrading my projects from Unity2019 to 2020. I was using TMP v2.2.0pre3 in Unity 2019. After upgrade to Unity2020 and TMP v3.2.0pre3, text...
I encountered this problem today. Time.unscaledDeltaTime does count background time. But it isn't affected by system clock settings. You can...
This only works for user initiated restore purchase, where orginalTransactionIdentifier == transactionID or originalTransactionId == null means...
Unity 2019.4.37 is released, which contains a backported fix.
After experimenting for hours, I found the cause of this issue. In UI/UnityAppController+ViewHandling.mm - (void)showGameUI, 169 // UI...
Screen.width, Screen.currentResolution, Camer.main.pixelWidth, non of them works for me. I'm using Unity 2109.4. Those properties all return some...
ScriptableObject in-memory state will stay as it is across play sessions. And it will get reloaded from asset file when editor restarts or the...
After experimenting for a while, ScriptableObject actually won't get saved in editor even whole project is saved unless your call SetDirty...
I ran into this issue today. It is related to iOS15, not Xcode. Safe area is correct on iOS14.8 compiled with Xcode13.1 and Unity2018.4.36....
Do you mean this is by design?
In editor, OnApplicationFocus is called at launch. However, on iOS device, it is not called at launch. It is only called when app switching to...
I'm using 2018.4.32. Those apis do not appear in the document. Are they undocumented apis?
Error occurs in 1.6.0-preview Library/PackageCache/com.unity.textmeshpro@1.6.0-preview.1/Scripts/Runtime/TMP_FontAsset.cs(494,28): error CS0117:...
Yes, I added a TMP_Text in the launch scene. Then I load another scene from an asset bundle, which uses TMP heavily. All the TMP_Text objects...
Unity2018.4.32 Target: iOS TextMesh Pro is stripped when stripping level is set to medium. It only works at low stripping level. Did I missed...
Any update on the new release?
Thank you very much! You are the true expert!