A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I have not managed to fix this problem, as I have been/am preoccupied by other matters. I did find an implementation has a better avatar system...
I recommend watching a series of videos by Sebastian Lague about A* Pathfinding. The link to the introductory video is here. Both of your...
I am also experiencing this issue and am using this to report it. Using a Quest 1 with Unity 2021.3.15f1 and OpenXR.
Hi, I am trying to make an experience, where only the head of a Meta Avatar is displayed. I have changed the Manifestation Flag, to only be head...
To find tutorials, you can search for specific things on Youtube, or if you want to use Unity Learn try the following steps (works for me!) Press...
I have never heard of a Super Character Controller. If you are trying to replicate a mechanic from its demo scene, you can look through it and set...
There are loads of tutorials online to develop games with Unity. I think Roll-a-Ball is a great beginner example to follow. It teaches Unity...
Using multiple scenes is a really good way to separate logic, that does not need to be together. A Player, Game Logic etc. does not need to be...
Checkout the Unity Roadmap. You can suggest new ideas there.
Try public class HurtThePlayer { public int PlayerHealth; public PlayerDeath PlayerDeathScript; public...
Could you provide more information. How is Newtonsoft no longer working? FYI Streaming Assets works differently on Android. See this link for more...
Although I would not consider this resource beginner level, I think the Catlike Coding website has some excellent tutorials, that are worth...
In order to access assets brought on the Asset Store, you need to import the item from the Package Manager. Under Window > Package Manager, you...
That completely depends on how you are generating the Tower. If you are using a noise function (Perlin or Simplex for example), there will be a...
I don't think so. If that works for you, it should be fine.
I would first check how many total colliders are on the GameObject in question and their children.
You shouldn't really be looking at extending Unitys classes. I would use a combination of OnMouseOver, OnMouseEnter and OnMouseDown to achieve the...
Have you tried loopPointReached instead of LoopPointReached? Is looping on the Video Player inspector settings set to true?
Your code looks fine, and I highly doubt there the console isn't working in that version of Unity (or any version). Have you checked if your...
There are various ways of doing this. If you want something on the Asset Store, then look at TriLib. However, if you want to write your own...