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I want to create a blurred UI panel, like this: [IMG] How do you achieve this? Do I need to use shaders?
I've read this post, where a user suggested to duplicate one of the original TMP shaders and change Blend One OneMinusSrcAlpha to Blend One One,...
I'm making my first videogame using Unity2D. I'm scripting a landmine which explodes on player contact. The landmine has a tiny red light on the...
@Kurt-Dekker So one could take advantage of binary serialization for creating viruses or is it only limited to the game itself?
So what's the solution? JSON?
@Kurt-Dekker AFAIK no serialization method is completely secure, there's always a way to modify the save data.
I'm making my first videogame using Unity. I'm working on a save system which saves the state of the scene into a file (serialized using...
Collision on each tile is there by default. This is not my case because the tilemap has a CompositeCollider2D (for shadow caster generation and...
Hi, I'm making my first videogame. It's a 2D topdown shooter game with destructible tilemaps. In the bullet script, in the OnCollisionEnter2D...
Nevermind, my mistake. The problem was elsewhere.
Hi, I'm making my first videogame using Unity. It's a 2D topdown shooter game, with destructible environment (made using tilemaps). Each tile is...
I'm making my first videogame. It's a 2D topdown shooter game. It uses tilemaps, and I'm trying to create a destructible environment. In this...
I'm making my first videogame using Unity. It's a 2D topdown shooter game. I'm writing camera movement stuff, and I came across a problem. Vector2...
I need to determine the pointer position (where the character aims AND where the camera looks at) based on the cursor position. I already tried...
Therefore isn't what I'm trying to do impossible to achieve with a rectangular screen?
1) I don't know... [ATTACH] You say 100 pixels right and 100 up, so about point E. I don't really know what angle that is. If it was a square,...
How would I put hard-coded offsets? What should I write?
Nope, doesn't work. Completely messes up stuff. Any other ideas?
I wanted to program the camera movement myself so that I have complete control over it. It's perfect except for this tiny little problem.
Hi, I'm making my first videogame using Unity. I was recently scripting the camera movement for my 2D topdown shooter game. The camera needs to...