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It's working ! Thanks luckymouse.
nope, I have submitted a bug report.
Great, thanks !
Hi everyone, I've made this shader in Unity 5b12 : Shader "simple" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex...
Image Editing : - Krita Free painting program - Paint tool saï Painting program (windows only, easy to use, great for color blending) 3D...
It seems to me that you have animated the armature instead of the bone in pose mode. You should keep a clean armature with no...
If it's possible, i don't know how. You'll probably just have to reselect the texture in the material created by unity and copy the size x,y (you...
By doing so you'll end up with poor quality uvs. But that's another problem :) To have a texture in unity, you don't really need to create a...
I use 2.66 and i don't have any problem with . Blend import since 2.55 when the fbx exporter of blender was messed up. Ctrl-s and alt-tab are my...
Like normal maps. You don't need the high poly uvs.
there is this file too about shader mask : http://media.steampowered.com/apps/dota2/workshop/Dota2ShaderMaskGuide.pdf
You could bake the ambient occlusion too so you have a base image for your color texture with all the detail from your high poly.
Texturing is, from my experience, one of the most difficult thing to master when you begin 3d. Even for people who have great skills in 2d...
Here is a working blend with actions. Maybe you'll find what differs from your files. https://www.dropbox.com/s/zoyg5hbnjaasgf6/anim.blend
hmm weird, I always use .blend and I have all my actions. - the animation is apply to an armature or to an objet ? - In blender, did you check...
http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters "Are video games art? They sure are, but they are...
"Link has 2874 tris, the mesh showed earlier from google3dsomething looks like the one i extracted. He uses 42 bones. with a total of 323...
Uniduino is definitly something i'd like to play with. My last use of arduino was with flash, processing and sockets to make the link. Lets just...
If you want to retopologise in maya/3ds/blender you can use the plugin "decimation master" to export a "lighter" version of your model (like 50k...
Unity support 2 UV maps but the second is usually dedicated to lightmaps. If you don't need lightmaps then you can make a shader that use the...