A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Is this actually done by only one person? Because it's really, really impressive.
im trying to get a very barebones mesh destruction system working. Would using mesh deformation and then applying force to it be a decent way to...
Um... what is the issue exactly?
Ive seen Sebastian's videos on this regarding Perlin noise however I'm seeing if there are other ways to get it done efficiently. I can't sculpt...
My current workflow is this: Sculpting (ZBrush) -> Retopo (ZBrush) -> UV Mapping (ZBrush) -> Texturing (Substance Designer/Painter) -> Rigging...
Just some quick and dirty advice from anybody would be lovely. I'm mostly just gathering information currently and figured I'd ask you guys since...
Congratulations on the EA release. Game looks pretty good.
This is so awesome. Very well done..
I really like this!
In searching for inspiration among the millions of mobile games, one genre keeps standing out to me: puzzle games. Games like Blackbar, The...
This game looks really, really good. I'm looking forward to playing it asap.
I second the marketing statement. Lots of IndieGoGo/Kickstarter and talking to magazines/websites/etc to get this going around. Looks impressive....
Woah. This looks awesome dude.
This is so cool man. This project is amazing.
Interesting. So as far as your systems go, you only have those two done so far? Hmm. Maybe I could be of assistance. As far as content goes, how...
Looking good. I particularly like that castle in the snow and that hellhound looking thing that I assume is a pet or mount.
This looks incredible. You've made some massive progress. I can't wait to see how this turns out. Any ETAs on open/closed alpha/beta/etc?
This is really pretty. The beach-styled ones especially. I like how it has a sense of cartoon-ness to it as well as a sense of realism....
This looks really cool. How long has this been in development?
That's what I figured. I've never personally done it later in the dev cycle but I figured I'd ask. I was taught to do it ASAP. Thank you for the...