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I see -- so sorry, I really thought it was a build of your asset index or something, didn't realize it was a game build. My bad, and thanks for...
Hi, thanks for responding. Yep, I've read all the doc over and over; there's just no way that I can see for me to create a build. It's it possible...
Hi --- just bought AH pro, and when the window opens (from tools menu or hotkey), it's not doing anything and I think is missing the option for me...
The truly bananas thing about this is that the graphview framework shader graph is built in has a specific tool for configuring zoom with...
Experiencing the same issue frequently; easiest to reproduce the `ScriptableRenderLoopShadowsJob` crash with the frame debugger in play mode....
This is probably not a bug (not sure), but is at least an implementation that guarantees confusing/bad results and redundant work. Probably not...
Yes please! It really cripples shader graph to have to manually compile the shader to add a tag.
I'm using Unity 2021.1.19f1 and URP 11.0. Realtime lights have a shadows property drawer in the editor that says "Bias: Use Pipeline Settings". I...
I think @mgear's answer is definitely correct -- the "Mip Maps Preserve Coverage" checkbox doesn't appear to help in my use case, but notably,...
Interesting! It might be, I'll have to do some testing, thank you for the pointer! I'm not sure I'm totally convinced yet, because I'm not sure...
Sorry if it wasn't clear before -- basically, I showed with my current fix (the conditional check I did in shader graph) that there's blurring...
Thanks for responding. I'm using the alpha because it *ought* to be either zero or one, based on what I can see from my image -- then I can apply...
This might sound like a shader graph question, but it isn't -- it's about making proper (simple) textures and/or import settings in unity. Thanks...
I've made myself a shader that dithers objects based on camera distance, with the goal of ensuring that if they're occluding something the camera...
OMG thank you, I was going insane.
I am also on this bandwagon :p Please let us serialize tuples!
Cool, thanks! Looking forward to reading this :)
I've used the technique described here to grayscale selected objects (by placing them on a different layer):...
@Antistone Yeah, honestly when I started I was explicitly typing everything, because I'm new to this strictly typed compiled language thing...
First -- thanks so much for all the answers. I think I must have miscommunicated my goal :( A friend also just pointed me to jetbrains products,...