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Same problem here, read that the cause may be: https://developer.nvidia.com/content/hbao-son-nor-unity but I couldn't get it to work
yes it should but it doesn't that's the problem.
https://issuetracker.unity3d.com/issues/canvasrenderer-dot-ontransformchanged-is-called-on-disabled-ui-objects The issue tracker says it's been...
I need to load a scene immediately even when another scene is loading. Calling SceneManager.LoadScene() doesn't work, the async loading keeps...
Thanks. I have no idea why, they should be offset by one pixel horizontally. Please chek this updated code: float4 frag (v2f i) : SV_Target...
may have gamma something to do with it? the rendering is not on linear. I use the default settings when I create the RenderTextures
Thanks, but it doesn't seem to work. I may have a lead: I first use Graphics.Blit(source, target, material) source is the current frame...
Some updates after having adjusted the uv coordinates: I saved two frames(without any camera change between them) and used as input in the...
I want to implement a simple checkerboard rendering technique at 4K 3840x2160 target resolution. I have two RenderTextures 1920x2160 that I want...
I need to offset the camera at runtime to render the frame slighty to the left/right (by 1 pixel). Modifying Camera.worldToCameraMatrix looked...
No error on console log. It just did nothing. I reinstalled the p2 so i can't see the editor log now.
I can't build any project on any target with 5.4.1p3. Just opened a new project, make a scene and tried to build.
Hi, sorry to reup this post but it doesn't seems to work on 5.4 as well. I have light probes both in the first scene and in the other levels that...
Thanks @rea ! You are awesome!!!
Yeah a quick fix for Unity 5.4 would be really appreciated, i loved this effect so much... Thanks @rea
Hi everyone, I found that the Global Fog imageeffect has been totally reworked and now many features are missing. It's very sad that now there is...
Same here. It's black on the game view, but if i click on the camera i can see the preview correctly
Hi, Since we updated to Unity 5.3 the leaves of our Speedtrees became very glossy, shiny and appear very bright, specially when "cast shadow" is...
Hi there! The Town of Light is now available on Steam! [MEDIA] The Town of Light is a psychological adventure told in the first person. The...
Some news from "The Town of Light": New Trailer: [media] Indiegogo campaign On the Indiegogo page you can download an interactive...