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Thank you for your sharing your experience tony as you mentioned in your first comment, this rant isn't centered around the list view for sure,...
I wasn't complaining about search by string due to performance issues at all, it's weak code structure and fragile at best. and definitely won't...
I think you are mixing two things, nobody is moving from the web standard in WEB its self, but this is not web dev, Android started with web-like...
it's worth mentioning that Unity posted this very recently...
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thank you for updating this thread!
Thank you for your input! I hope you understand that what you are suggesting is a very long hacky solutions for what we used to do by litterly...
Thanks Antonie, I really appreciate the response I came across the roadmap yesterday and saw that you have databinding and events binding in the...
I took a quick glance at your asset and it seems some really advanced stuff we can talk more in details about it in private messages or discord,...
This is exactly what I was trying to avoid, a context object in the root distrusting the data to children, this won't scale well at all in a large...
It could totally be my ignorance, and if I gave it a bit longer I might get used to the new workflow, it's not like uGUI was so good in the first...
Thanks everyone, I appreciate your feedback. regarding to what Arkenhammer said, I understand that you can extend the UI elements, but I really...
Hello Everyone Before I start ranting, I would love to give this DISCLAIMER: I love Unity and I love the hardworking team behind it, I do agree...
Thank you taking the time to respond. I'm not sure what your advice is though, I can use shader graph, I've created many stuff with it and my...
Hello everyone, YouTube and the internet has no shortage of some cool effects and tutorials about shader graphs, I've been experimenting with it...
I updated unity to 2021,2,5f and along came with it input system 1.2.0 I visited the GitHub page to see the changes and one of the commits was...
Hello everyone, Sorry if the title sounds completely ignorant, if it's, it's because I'm very noob with shaders and SRPs I'm trying to make the...
I have a project that has been in development for a while now I recently updated the project to 2021.2.0f when it was released, I updated for the...
The main shader has everything setup and ready, normal maps, smoothnes, metalicness, AO maps etc when you create a new shader you have to plug in...
Thank you for your reply But is this really how it's supposed to be ? wouldn't a shader with 20 stacked effects be too heavy and hard to use?...