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ok, seem's solved for me had to delete everything concerning unity in AppData/ before reinstalling unity alone, without the hub... i think i...
same here, 3 hours now trying everythings but not noway even with an empty new project, unity crash
it work for me
yep, could be perfect timing for me too
i think the problem is linked to the fact that in DX11 mode, points (or quad) are generated on the GPU directly with Graphics.DrawProcedural...
hi, i began to use your asset and i must say it's rather impressive. by the way, i have rendering problem with the DX11 viewer where my world...
cool, no problems have an happy Christmas time
Hi HubertGendron, Your asset seem's very powerful and i'm interested in testing it. i'm intensively compiling big distrib for windows (1.3 Go),...
perfect, see you soon through the asset store :-)
cool so to be sure, there is no editor specific code involved in your asset, i mean when you say runtime, it's not only the play button in the...
1. nothing specific for now, it's if i want to use you'r asset as a variable manipulation tool in game (at distrib runtime) so according to the...
hi, I'm interested and have to test it, i hope to have some time this month... in the mean time, some questions : -what about UI customization ?...
hi _monoflow, i'am very interested in your asset, but the no win 7 compatibility is a no go for me i tested the demo package and it seems to...
hi flyingbanana, you seems to have a very interesting concept here, generic and modular. it's not clear on the screenshot how you manage the...
take your mobile VR hmd with you ;-)
cool, exactly what i needed thanks a lot
hey FreebordMAD, we are doing great with MRLE :) one thing i want to modify is the visibility of the snap points icons when in mode snap to...
i saw it at Laval Virtual on the Razer booth, beautiful piece of hardware and working well. i think we'll have to count with them.
hi richard_fr as far as i know, the problem is that different joysticks have different buttons/axis mapping. there are no standard in this area...
ok, thanks, i found it but i had to erase the path string in the LE_Object to make it appear, otherwise, the objectmap say all is ok and i have a...