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Hey Hutch: We just about have this working. However, would you be willing to look at our code and let us know if it is similar to what you are...
Man, what a hassle. Thanks much for your help on this. I have one more quick question... do you only do this for Android 6 and above? (since...
Hey, thanks so much for the advice. So when you say "them method I outlined", you mean firing up an activity to do some messaging before Unity...
Hi Hutch: So are you saying if you use SkipPermissionsDialog and ask for the permission later, you have still encountered devices (or OS...
Ha, no. But I'm very, very glad you responded as this seems to be a critical issue to developers that require Android expansion files. The...
Wow, after researching this more it appears to be a very big and complicated problem. Does anybody at Unity have a whitepaper on the best way to...
We use the GooglePlayDownloader plugin to download our OBB in the rare case that Google Play did not successfully push it to the device....
Hey, I know this is years old, but did you ever find a solution to this? I'm having the same problem in 2017!
Hey All: Anybody experience this: Occasionally we will lose accelerometer input (in Android builds at least.) We display the raw data from...
Hi All. I know this sounds simple, but I can't figure out how to blur the results of my heightmap layers. I know a blur node can't be the first...
Ok, more info: Perhaps the terrain elevation is being calculated in a compute shader based on the final heightmap output. Unfortunately this...
I'm not using "Unity Terrain trees", but rather TC2's "Object Output" layer. As such, the detail map resolution shouldn't factor in. At some...
Hi Nathaniel: Just started with TC2. As a long-time flight sim / terrain system developer, this is really a fantastic package. I'm having a...
Ah, gotchya. Well, my challenge is to add support for TextMeshPro to the LeanTween Editor so my artists can easily animate UI elements. But...
Great package! Would really like direct support for TextMeshPro but because LT is compiled in the Plugins folder, I can't reference up to other...
We are heavily using the multi-scene editing feature, and to clean up the editor view I want to programmatically collapse/roll up each of the...
Cool, thanks! And thanks for the quick replay. BTW: I'd vote for adding this signature to SendMessage. I'd expect it's a pretty common use....
Hey Tim: Love your messaging implementation. Quick question - what was the rationale to spin in a coroutine in MessageDispatcherStub.Start()....
Hey All: We are having trouble keeping a non-foreground app connected in a multiplayer session. I'm not sure about the standalone player logic,...
Yes, the really need an "all clients but me" mode, particularly considering you will get charged for the bandwidth to receive a message you won't...