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I did a tutorial map. Use "WASD" to move and "Mouse" to look. USE "ESC" to open PAUSE MENU and "RETURN" to restart map. [ATTACH] Use "LEFT...
This automatically should not be a problem anymore (for mouse sensitivity [global]), because of pass variable through scenes. [MEDIA] Auto Save...
But the other should be easier possible, that Easy Save could detect Scenes, example Map0001 and Map0002 to save scenes individually. I think this...
Can you change your autoSave? AutoSave doesn't consider saveScenes (optional). Map0001 and Map0002 have the same structure. When it save things in...
What does "Save GamObject Child" do in Auto Save? I can't find it in your documentation.
Project: Parkour 01 | Unity Devlog #01 | My first working CheckpointRoute [ATTACH] This CheckpointRoute is located in this area. You can watch...
This script bellow for adding transfroms to a list automatically works correct when i test it in the Unity Editor, but the export doesn't....
Easy Save doesn't save sliderMouseSensitivity.value. Is this a bug?
[MEDIA] This is my first map and checkpoint route for it. I plan it with shooting, grappling gun, jetpack, flying, time manipulation and different...
[MEDIA] 4:14. How can i integrate this in my script?
I don't search for a FPS controller in the moment. When key for look at target is released player rotation should not change until mouse movement....
void Update() { if (Input.GetKey(KeyCode.V)) { transform.LookAt(target); } When key is released player...