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Thank you, I appreciate the reply and the recommendation against RPCs. The problem I'm having is my data is too complex for SyncVars. For...
Hello, I'm new to Mirror and trying to figure out architecture for complex data and I can only find examples of simple things. I am making a...
*Update* I finally managed to solve this issue. If anyone else is having the same problem, the answer was that I was missing a component for this...
*Update* Here are some more things I have tried, but I'm still having the problem. -Uninstall and reinstall Unity -use Graphics Raycaster instead...
Hello, I want to have a function called when I click on a 3D object and I am trying to use and Event Trigger since I'm following along with the...
Update: After some investigation, I have found the reason I'm getting two extra batches. The first is for the image associated with the...
Hello, I'm having a problem with a scroll panel which is affecting my batch count. I have a horizontal scrolling object (green object on the...
UPDATE: I implemented object pooling in my game, so I'm not entirely convinced that it's the call to Sprite.Create that is the problem. But there...
I apologize if this has been reported or discussed before, I did searching and browsing and I couldn't find anything. After upgrading to 5.6.1f1...
Thanks for getting back to me @liortal, that answers my question nicely and has given me a few exercises to try out. I ran this code in the...
Thanks for the response. The project has been working fine with the imported dlls, but when I get a chance I'll try your suggestions to see if I...
Hello, I have two questions relating to Unity and textures that I can't seem to find answers for. 1) Does Unity handle texture caching...
I played around with the parameters and finally figured out what the problem is. The fourth parameter, pixelsPerUnit, was set to 1f. If I set this...
Thanks for getting back to me @eses. I haven't solved this yet unfortunately. Now, correct me if I'm wrong, but am I not doing just what you...
Thanks for the response. Ideally, no, I'm not using prefabs for anything. I have found it's simpler and easier to manage assets with version...
Update: I edited the post above to update it to talk about the image 9-slice problem which is the heart of the scroll bar problem I posted...
Hello, I posted yesterday about a scroll bar that I couldn't get working but I boiled it down to the actual 9-slice image that isn't working. I...
Update: I got my project to work, although I'm not entirely certain if the solution is correct. I have not read any articles or tutorials that...
I have spent numerous hours now trying to figure this one out with no luck, so I hope someone is able to help me. I found a few threads on this...
Ok, so default behaviour then. Thanks for the help, it's really appreciated!