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Data format is not a problem at all, you can use whatever fit your needs, especially if you're not editing it by hand. At the end, this data will...
Yes the one liner OP provided is easy to reason about, it's just a classical normalized direction. But in a more complex scenario, splitting code...
No don't do this. Reducing the size of one texture from 2048x2048 to 1024x1024 will give you better results than doing this kind of...
There's also the LINQ method Cast<T>. Just make sure that all objects in the array are in fact Sprites: var sprites =...
I don't think there's an easy way to do it in Unity. In C# Windows desktop frameworks (WPF, WinForms...) it's extremely trivial to do it, but not...
I really don't know what happened and I can't explain it without having access to your Unity project. First can you confirm that if you open the...
Yes I meant packages, Fixed it thank you.
I saw Unity reverting Assets values like ScriptableObjects...etc because the Editor is responsible for saving changes to disk (Serialization), and...
There's also the use case. I think where UI Toolkit would shine is in UI heavy games (like Simulation/Management games), especially if you have a...
Or better yet, attach the debugger, put a breakpoint and check the values in your condition: [MEDIA]
Mono is nearly dead. Microsoft has been integrating Mono into .NET since .NET Core 1.0, and they nearly completed integrating it (and improving...
Yes, what you're looking for is string.Format() method as pointed out by @Kurt-Dekker, the old way to format strings before we had string...
You may also need to delay the destruction of the game object until the effect is completed, by using the 2nd overload of the Destroy method: //...
Yes you're right, GetAsync was getting the full content stream because I forgot to add HttpCompletionOption.ResponseHeadersRead parameter, that...
var currentDate = DateTime.Now; var currentTime = currentDate.TimeOfDay; var nightStart = new TimeSpan(18, 0, 0); // 6 pm var nightEnd = new...
This. All the current "AI" bots are just LLMs, i.e. a fancy text completion/prediction algorithms, kinda like the Google search bar when you start...
The first rule of anything that uses floats (like in your example Vector3s), is that you never compare them directly. In your code, even if StopAt...
HttpClient with AsyncEnumerables would make a great choice (solves @Bunny83 problem since we receive full ordered lines) using System; using...
Just use the built-in .NET TimeSpan class, it's made exactly for this use case. No need to overcomplicate things. var timeSpan =...
There's a lot going on in the script you showed, and the problem could lay anywhere. You need to use the Profiler and see what is taking so much...