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Same issue with me. Spent an hour to find that this was the cause of incorrect half4 texcoord3 UV mapping on Android (using 4 UV channels in...
For me, turning off "Antialiasing - FXAA" in nVidia control panel solved the issue.
@Chrisdbhr put -force-opengl at the end of the shortcut That did the trick :). Definitely issue with DX11 in editor. Switching to OpenGL solved...
As workaround (for particles playing again, and not displaying), you can also use: 1) world instead of local simulation space for particles or 2)...
The bug with aabb messages was fixed for me too. But I have another issue, maybe worth checking. When using particles with simulation space set...
This is what I use for y axis aligned billboards (you will have to use it on rect that has vertices in xz plane, and properly oriented face normal...