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Hi! Thanks for your answer @Stephan_B . I just tried tweaking the OX (is this what you called the X Bearing?) parameter in the font editor and...
[ATTACH] I realised the artefacts are not as visible in the image as they are in some cases, so here is a version of the screencap with them...
[ATTACH] I'm getting some rendering artefacts with a font I want to use to render music notes using TMP (see attached image) I generated the...
I'm creating asset bundles with: BuildPipeline.BuildAssetBundles("somePath", BuildAssetBundleOptions.ChunkBasedCompression,...
Hi @Jaroslav-Stehlik, We use Adobe Animate to make svg animations, which are exported frame by frame and rendered in Unity using SVG Importer....
Hi Stephan_B, After upgrading to the package manager version of TMP in Unity 2018.1 following the steps on your guide, the text of a lot of the...
I made a test project that is available on bitbucket (using git LFS for the ~300MB asset bundle), here is the snippet: public class...
Hi Ryanc_unity, Thanks for getting back to me. All my tests are on a standalone project. An I'm seeing the stuttering both when...
Hi Peter77! Thanks for the links! That Playdead talk sounds great. I will definitely check it out. I did check the issue tracker, but all the...
Hi Ryanc_unity, I'm having the same issue, but not using WebGL? Admittedly, it's not a matter of minutes, but i can't have things moving smoothly...
Hi FairGamesProductions, I'm having the same issue as you with AssetBundle.LoadAllAssetsAsync and LoadAssetAsync. Did you find out anything else?...
Also encountered problems with Physics.ComputePenetration when the involved colliders are not centered on their game object's origin and the game...