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Setting all the checkboxes from the PlayerSettings worked for me.
Ok, thanks for the reply. What about simple testing? Most of the time a simple "Go through levels" may be enough finding some errors?
Is there any tool which will help easily automate the game testing? The ML based AI should play the game like humans (click on Play button,...
Hey @Stranger-Games, Thank you for sharing your founding. These are really helpful. I previously had a problem related to Prefab auto loading....
But the question is still valid. What is the best way of A/B testing IAPs?
Hey @Douvantzis I share your question. It is not clear for me too. I expect the Sprite-Mask.shader to have some Stencil related logic. But when...
Thank you @BlinksTale.
This post helped me. I disabled the rigidbodies for some period of time (rigidbody.gameobject.SetActive(false)) and reenabled, so now my ragdoll...
I fixed the problem on my side (I don't know what was the core problem though). I opened SDK Manager (Tools > SDK Manager) from Android Studio...
I also have the same issue on Unity 2020.3.8f1.
I can not find the asset. Is it removed from store?
Hi @joelv, This post was in DOTS Graphics section by mistake. Can you please move this post into Data Oriented Technology Stack section? Or...
Hi @optimise , Did you find any fix related to this issue? We do have a similar issue, the game crashes when we do [IL2CPP] [Android] [Release] build.
The game runs correctly when making Debug build. It also works correctly with Mono, but we need to make x64 version(which Unity doesn't support...
Hi @george_playbite I have similar issue and seems it is because of Async Scene loading in my case. Don't you use async scene loading?
Hi @masak Could you please explain what do you mean saying "freeze bug"? We came accross some loading issue. For some devices the loading...
Thank you, this really helped. :D
@GreatRPGs Are you sure there is a collider on your plane? I assume your character has physics enabled on it.
HI. I don't know the exact reason of triggering events (maybe it is an implementation detail). If you just don't want those colliders to collide...
If anyone still has this problem check out this comment. https://stackoverflow.com/a/60710704/6275894 It really helped me, I found that in my...