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yes, you can go alt+enter to have stuff getting wierd as it enters and exits fullscreen or, as i did when i discovered the strangeness,...
made a test scene to see if i could make it not bug out....turns out everything that doesnt have the keep runtime data enabled glitches out when...
haha, i hope not. everything else is fine. i did notice while trying to see if changing my settings on the shader did anything that if i enable...
ive run into a bit of an issue when ive built my game. playing in fullscreen works fine but when i alt+tab and come back in again, the meshes i...
hm, after much headscratching, i figured out that liboni.dll causes unity.exe to stick around in the task manager after i quit the application.....
thanks for the patch. worked like a charm....
heyhey...was pleased to see the tangent thing got fixed in 1.11! :D. came on to report on the shader breaking when having lowpoly look enabled but...
heyhey, nice update....i can now move stuff without any issues yay! but the light direction still seem to be object/tangent based and not world...
made a small package and a test scene highlighting the issue.....my endgoal is to build a bunch of rooms connected to each other but the rooms...
goodevening, love megasplat btw... is there any way of changing the normal direction to world space.... i'm using megasplat on a bunch of tiles...
as i was looking at the code cleaning it up, adding comments as to what i was doing to make it a bit more readable......i suddenly fixed it and it...
Goodevening, not sure what happened to my initial message, theyve must have done a rollback due to the hacks but anyway. Bought...