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Launching the editor using a build target is not the same as building a player. If you build a player using a different target than what the...
Why do you not provide the platform from the command line? /Applications/Unity/Unity.app/Contents/MacOS/Unity -buildTarget ios...
I usually run my requests through Fiddler by setting the proxy property on a request. For some reason this broke with the last update. I can see...
Tried wiping the library?
You're right there, yes. You're right there, yes. Good points.
IL2CPP and CLR/C# compiler versions aren't mutually exclusive.
Yes, all this is possible. What have you tried?
I don't seem to be able to find an option to specify a cache server using command line arguments in the docs...
That's cool, I can access it as a regular zip archive and go from there. Just wondered, since WWW seems to be usually used to handle it and that...
Does BestHTTP support loading of streaming assets on Android? http://docs.unity3d.com/Manual/StreamingAssets.html
Interestingly the issue goes away if I use PC/Standalone instead of the WSA target. Thought I'd let you know.
Much appreciated!
I do not get this crash when using MonoDevelop. I've used the debugger quite a bit in the past with only the occasional crash here and there. If I...
Issue ID is 738481. Thanks!
I've created a new bug report and attached a project which triggers the crash (fresh project, single script) a couple of hours ago. I've yet to...
Looking at the changes I take it NetCore support is limited to SDK10?
I'm afraid the issue is still present in Unity 5.2.2f1. I've uploaded a new crash dump (738250).
I also have this problem. I submitted several bug reports with crash dumps (736495, 736117, 736035, 736026, 736021, 736015, 736011, 736000,...
Excellent, thank you!
Excellent, thanks again for a quick reply.