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You were right about the scene view and the shader, but I still think there is a problem with lower timescale. Actually, I have problems setting...
Hello, I really like all the options in this asset. I am wondering, what would be the best way to setup slow motion for this system? Is this...
Does this mean, that EncodeToTGA method from this plugin will not be available when using Unity 2017.4?
Hey, is it possible to export skinned meshes correctly using Unity's FBX exporter from AssetStore? Each time I try the model ends up as regular...
In 2017.1.2p3 Unity window takes about 0.5s to focus with the same Assets folder, so it's absolutely fine. I will send bug report asap.
Hello, We have been using Unity 2017.1 in our project for some time but I read recently in the docs that Unity is finally supporting additive...
I also have same issue as @Loius. Seems to be related to how big the project is since our is really large and it takes about 5 seconds of lag...
Unfortunately in order to bake Occlusion Culling properly you need to load all additive scenes at the same time, basically everything that can...
What is the current status of support for SpeedTree instancing in Unity? I've read that it is in fact suported, on the other hand SpeedTree uses...
Hey, after upgrading to Unity 5.6 every image effect that use ImageEffectAllowedInSceneView attribute no longer renders in scene view camera,...
Thanks for reply, one more question - does Obi support LODGroups?
Hey, does Obi v3 include any way to globally and efficiently activate/deactive simulation? I use a streaming system that loads chunks of objects...
That's really great news, the additional performance cost is absolutely understandable in this case. I am from Gloria Victis team and would love...
Hello arkano22, I was wondering, is your cloth system updating direction of imported normals from the mesh or does it generates it's own smoothed...
I've tried debugging what is going on with OC on a new empty project (Unity 5.5.0p3). I created two scenes, first one - the one that will be...
Since the release of 5.5 Unity is supposedly supporting multi-scene occlusion culling. Does it mean it is possible to use LoadLevelAdditiveAsync...
It looks really good! Is it possible to create water at different heights using this system? Let's say I have a river that ends with waterfall,...