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[IMG] Medieval Town Environment Package Medieval Town Environment Pack is a perfect solution for everyone who is planning to do a medieval scene...
I think it was some sort of bug. I removed all listeners from the scene, reopened the editor, attached one to the camera - and volia - everything...
Oh, god. I didn't even think this way. Audio Listener was attached to fps camera prefab. I just put it to a static object and everything works....
Hello everyone. I tried hard to find the solution myself, but that turned out into a great problem. What's the point: i just want to put several...
Oh, thanks for such a detailed reply. The only thing I did to batch materials is set the "static" tick in the inspector. But I don't see any...
Hello everyone! I have a very specific, probably strange, but at the same time very actual question: how could I understand that I did something...
Greetings all! Probably I'm asking about some weird things, but I definitely need to know whether it is possible. So, I have several object in my...
Oh, I didn't know that. Sorry for being dense. Of course it works now. Thanks!
Greetings! At first I didn't want to create this thread, hoping to resolve it myself. But it turned out to be quite complicated. After updating my...
This issue was fixed in Unity 5.2. Congratulations! ;)
I've just updated my project to 5.2.2. And there's a strange bug with the terrain texture. At first it was completely pink like there's no...
What exactly?
How can I change the tree shader properly? When I just edit the material, trees on the scene remain sill and don't affect any changes. Even if I...
Well. After more than 3 months of waiting we still haven't a proper solution? Changing the shader model decreases the use of a new Deferred render...
It works only in game, not in editor
Hello everyone! After updating my project to a new version of Unity, I faced quite a strange problem: - Trees alpha textures (leaves) have some...