A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thank you for pointing me into discord channel. Finally I read that kind of article about GameObjects conversion but even there I still didn't...
That is a dead link, unfortunately. Anyway, i understood about creating a new MB, with attached conversion script, but I need a bit more info...
Sorry for necropost, but still actual topic. If i will pass the GameObjects to the ProcessPrefabs method, who's gonna tell Convert and...
Great! Many thanks! Exactly what I've looked for. In similar situations now will know what to try.
public partial struct EntitiesRaycastJob : IJobEntity { [ReadOnly] public CollisionWorld collisionWorld;...
First of all i'm very thankful for responses, but still have no success =( using Components; using Unity.Entities; using Unity.Mathematics; using...
Thank you. Code changed to this: using Components; using Unity.Entities; using Unity.Mathematics; using Unity.Physics; using Unity.Transforms;...
Thank you. I see that all I need is to avoid capture "this" reference, so the methods which I want to call from a parallel should be pure and...
Hello. Is it possible to call methods in parallel? Tried to make them private or even add atribute for aggressive method inlining but have no...
Thank you very much.
AsReadOnly() on NativeArray works like a charm. Thank you. But, thanks to hippocoder as well for pointing me into the right direction because i'm...
Hello. I'm trying to create a simple bullets hit system which should iterate over all the bullets and check if any is close enough to any of...
Yes, the same machine and the file is directly at the same place as it mentioned in error. Tried some moves to figure this issue and now i have...
Bought pro asset (1.8.1 version) and tried to build my game in xCode and faced the error: error: error reading...
I'm new in shaders and i noticed a regularity with textures in shader. If i will set a 2D texture in Properties of the shader as example _MainTex...
Hello. I need a help with 2DArray usings in surface shaders. I declare 2DArray in Properties part of the shader like this: Properties {...