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I have tested using MaterialPropertyBlocks with HDRP, but although they work, the performance penalty of skipping the SRP Batcher makes them...
I have up to a thousand game objects, each with a half dozen materials, and I want to set a single unique int to the renderer of each one, to use...
Hi, I'm trying to find all the ways to manually push data in through the existing UnityPerDraw properties, but I'm struggling with the lack of...
Thanks so much, that solved my problem. All it needed was protected override void AggregateCullingParameters(ref ScriptableCullingParameters...
I'm using Unity 2021.1.2f1 and HDRP version 11.0.0 I'm attempting to use a Custom Pass and CustomPassUtils.RenderFromCamera() to render a bunch...
I cannot get Polybrush Texture painting to work with any other channels except for Vertex Color, which I'd like to reserve for colour tinting....
So the problem is that they're in the middle of the rig. There are animated bones above them, and animated bones below them in the hierarchy....
Thanks for the suggestion! Unfortunately I can't use external assets or code in this project for open source and other reasons, otherwise I would...
I need a way to overwrite the default values on an Animator for a customisable character. We have a WriteDefaultValues() public method, but...
Would it be possible to tweak the Billboard node to allow a third option, along with Cylindrical and Spherical - a version that is similar to...
No that's fine, I'm not in a hurry. Thanks for the detailed response! Ah that's a shame that an 'imposter sampler' isn't practical. I attempted...
Hi Amplify. LOVE the asset! Great work. The one thing I really would love to do is to use a custom lighting variation of the runtime imposter...
Hello, I'm using a custom lighting setup, and wondering if it's it possible to separate Directional Lights from Point Lights? In particular I...
Thanks! I guess it would depend on whether the ASE integration allows us to actually create our own Imposter Shaders (Perhaps via a node that...
I love your Amplify Shader Editor, and once this supports custom ASE shaders (in the next update?) I'm 100% on board. My question is: would there...
Ok fair enough, thanks for the info. I'll have another crack at adding it in myself. Please check your DMs/inbox. Thanks!
Hi Lars, I'm really enjoying your touch bending shaders for my foliage. There are two things I'd really like to be able to do with it that I'm...