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Unfortunately no. Because once script compilation done, whole editor/inspectors also refreshed. I was in the impression that UIToolkit enabled...
Holy shxt! Are we going to see "Unity sues Indie developers after their data showed millions install" blogpots/news? I am not going to risk my...
I am having only two issues with Play Mode right now; one is custom shader/vertex animation not working correctly, other is async/await methods...
I think this is how Unity works now. Enabling Play Mode Settings seems to be only option that works with few caveats.
Better late than never. Any chance this will be backported to at least 2022.x?
This issue is killing our productivity. After all these IL2CPP compilation improvements, assembly definition, assetdatabasev2 etc. all of them...
Same issue, Move tool is not visible on Light Probe Group, Lights (you can parent to empty gameobject) too Related Issue Tracker entry:...
Check the "Enter Play Mode settings" in the Project Settings -> Editor. It drastically increased my productivity and eliminated some of these...
I would stress-test the system. For RAM: www.techpowerup.com/memtest64/ For GPU: geeks3d.com/furmark/ For CPU:...
2019.4 LTS with Asset Database v1 (Can be changed to v1 in Project settings -> Editor). I tried 2021 beta yesterday, "hold on" popup ruined my...
`GameManager.instance.EndLevelCo()` should be IEnumator with `yield return x` return public IEnumator EndLevelCo() { // your code yield...
The only option I know about Sprite Packer is Project Settings > Editor > Sprite Packer. Maybe changing that value helps. Another shot is to...
Overall editor responsiveness degraded with each version. 2019 LTS works okay nowadays but I still have to wait Unity to finish "importing assets"...
@Elringus 's script works fine but also utilizes 10% of the CPU nonstop. Adding to a solution list; I have made a script that creates TCP Server...
Yes, If you don't really need features introduced in Unity 2020+, I don't see any reason to use Unity 2020 over 2019 LTS, or even 2018 LTS.
Probably related to this bug. https://issuetracker.unity3d.com/issues/prefabs-are-reimporting-every-time-a-code-change-is-made This bug still not...
Could be related to this bug https://issuetracker.unity3d.com/issues/prefabs-are-reimporting-every-time-a-code-change-is-made
Layout (top right button) > Revert Factory Settings This will override/delete your layout settings but should fix it. Or start Unity Editor with...
There are bunch of settings in Unity to minimize this issue like Applicaton.targetFrameRate = 60f; or Vsync to Every V Blank. There is also...
Check this for Nvidia: https://www.geforce.co.uk/hardware/technology/adaptive-vsync/technology Go to program settings > Add your build.exe to list...