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What Unity is not telling you in its "no refunds except as required by law" is that the law ensures just about everything, physical or digital, is...
Hi Greg, I read that at one point you had someone testing a Playmaker script for you but they flaked. I can test it for you and I know another...
Seriously, it's only active when you don't have a prefab selected.
Save Project saves any Asset modifications. It does this automatically when you close out so you don't typically have to save manually. You should...
@malkere, Thanks for the response and the offer of help, I will definitely be taking you up on it! Layers or layer levels? Does that mean I...
The blackness seems to be some sort of glitch that results from adding/removing a filter? Anyways I can see the TC terrain now and I get that to...
I'm seeing a lot of the same comments, essentially, "I can see TC is good judging by the rating and the screenshots but I wouldn't know because...
Thanks for the answers, some of my confusion came from associating Static exclusively with baking lightmaps. Previous to 5 is was possible to get...
Hi Protopop, awesome post, very informative. Had a question; you say that you don't bake meshes, but is it possible to bake meshes after placing...
Ok, got it working, thanks @tripknotix for breaking me out of my rut. The solution was either in Project Settings > Quality > Good or Graphics...
Am I correct in assuming that build settings aren't saved w/ the scene? If that's the case they've changed since I had to reformat my comp. What...
Without changing lighting/rendering/build settings, in my latest web build the normal and spec maps no longer work. I went back to an earlier...
Mecanim needs an overhaul. Since I primarily use Playmaker (which is already a state machine), there isn't a single advantage Mecanim gives me...
Alternately, how can I make sure her aiming/firing anims always points fwd?
Hi yamser, you can come about 3d art assets in a number of ways. You can find some for free online, you can buy them, or you can create them in a...
I have an idle animation where the character shifts her weight back and forth. I've made sure it plays properly in-game by checking "Root...
Yes, this would all be accomplished in mecanim.
[video=youtube_share;UZPJqb7pC-E]http://youtu.be/UZPJqb7pC-E In the video above the mesh's translation and scale is messed up after adding...
Hi, there's maybe not enough info here to go on, but I'll share some stumbling blocks that I encountered initially. First of all, there's a weird...
So the spec goes in the alpha channel. And Unity calls spec gloss and normals bumps. I'm pretty proud of the slight iridescence I was able to...