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The problems we hit don't appear until you hit a certain level of scale and detail. In our world: Just _one_ kind of bush => can...
Additional notes (some of this is just coming back to me) With our world; even with a scene where most of the assets are loaded but start...
Hmmm, I haven't been in a project that uses the new multi-scene functionality lately, but I have been in a project that had a large detailed urban...
5.3 is huge at 3+GB... thank goodness you guys have a torrent!
Thanks, I was just toying with the idea of custom transports, e.g. so we could swap webrtc for websockets, and still keep the high-level interface...
I vaguely remember a version of Unity that had a Tip of the Day screen upon startup. (Unity 2, or 3?) There's a lot of these little features that...
Another vote for resetting headtracking. There's a simple workaround, but it really should be there. Also agree on the need for displaying stereo...
I posted bug #691658. I can start/stop the flood of spam by showing Player settings in the inspector.
A full reboot seems to fix it.
I happens whenever the standalone target is selected. The error starts even before the "switch platform" button is pressed, as long as the...
I tried to create a new project, and the error appeared once project initialize. It stopped after a while. Then, when I tried to switch...
I tried it mostly because I saw the Network.AddWebsocketHost. Using NetworkTransport.AddHost and connecting using NetworkClient didn't work with...
Nice, 9 years in and TIL
Looks fun, congrats!
I wa under the impression Unity needs Photoshop installed to handle PSDs? If that's the case you should export PNGs as well for people without...
...resumes failed downloads now. Thank you, Unity people!
Xamarin can and does license it under different license terms with those restrictions lifted, but from what I coulld tell the licensing costs were...
The patch-releases are hotfixes; if you have issues that are fixed in the patch versions, you can download them there. They have not yet gone...
WebPlayers do not have direct file access. This is a security feature. You can still read/write to playerprefs though.
Aye. Unity picked this fight, a long time ago, when they decided to give away their $400 engine for free. I really like the changes in quality...