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Thanks! I checked, it works indeed! Knowing that those textures are not mip-mapped and not compressed (because of the pixel art), do you foresee...
Hello! I've tried the free version to see if it could help me optimize my game, and so far I've been impressed with the result. I however have one...
Hello everyone! I'm making a 3D FPS with "pixel art" textures (video of the alpha here: [MEDIA]) The whole idea is that I'm using very small...
Looking very good! Reminds me of Scholomance, in Vanilla WOW
Thanks Quingu! they had the advantage on me that they were brand new, and that DK was a pretty refreshing take on the Doom-like genre, but hey, if...
And a GIF from the last build... https://media.giphy.com/media/d29KjnmdjNTrYbaugF/giphy.gif [IMG]
Hello everyone! I've been working since this summer on a First person shooter using the pixel-art aesthetic. Here are a couple screenshots: [IMG]...
Hello again everyone! In one of my new scene that doesn't use any RFPSP asset, I have an interface that allows players to choose a destination:...
WOW! I would have never figured it out by myself! It does work indeed! Well, that was 6 hours of trying everything that I will not gain back! :)...
Hello everyone! I'm most likely going to make a fool of myself, but I've been battling with this all day to no avail. I've created a new scene,...
@petercoleman > Looking very polished! Love that silo base! Do you mind if I borrow the idea for one of my environment? (feel free to say "Heck...
Hello everyone! I posted here a couple years ago, when I was still working with Unity 4. Then life happened and my project went dormant. I've just...
Hello everyone! I'm making a FPS, and I've added a minimap taken from the asset store...
It is obvisously better than my hack :)
not sure if it's an acceptable solution, but for me, it worked: - Have 'maximize' on play selected - once you press play on the Unity UI, position...
It does work fine with Unity 5, granted that you update a few things by hand, and let Unity convert the scripts. The developer posted not long ago...
Thanks! the game right now is still at an 'unofficial' state - as it may be obvious to you, I'm really using this as a project to understand...
works great! thanks for taking the time for checking it! Not sure if it's of any interest, but here are 2 news screenshots with the counter now...
So, I would assume that in your example, uiAmmoText is the name of your game object, and it doesn't matter how nested it can be in other game...
Again, TonyLi, thank you! it works like a charm! In order for me to understand what I'm doing, I'm still a bit confused on how Unity knows how to...