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Hey, I have the M1 Max also. I'm using a MacBook Pro 16-inch 2021 model, M1 Max.
@cguertin thanks for your efforts on this! Do let me know if you think of anything, or if there are any extra tests I could do my end. I will have...
Hello, I've tried creating fresh projects with the following setups: 2021.2.4f1 - 2D (URP) Core template 2021.2.4f1 - 2D (Legacy) Core template...
Hey @cguertin Editor version: 2021.2.4f1 Architecture: Silicon Render Pipeline: URP (12.1.1) I'm launching it through code (at points in the...
Hello, I'm trying to use Recorder to capture gameplay in editor, but I'm getting the following errors for every frame when trying to output to...
I've managed to work around this by using Addressables to load the scene bundle and dependencies, then the standard SceneManager APIs to load the...
Hey there, I'm trying to a load a scene via Addressables, but I need to pass a LoadSceneParameters struct to setup local 2D physics. It looks...
Coming back to this after 4 years! I ended up switching my workflow towards Asset Bundles and away from Resources. This gives the fine level of...
I've been testing in the latest Unity beta, upgrading from 2018.3 (LWRP 4.10) to 2019.1b9 (LWRP 5.10). I've noticed there is a significant drop in...
I'm trying to use the TextureSheetAnimationModule with sprites that are packed into a SpriteAtlas, the atlas has a variant at 50% scale....
I recently had a go at testing a project I'm working on (early development stages) in the 2018 beta and using the LWRP. I wanted to share a bit of...
Hey all, I recently went through the process of packaging a Unity build for the Mac App Store, to streamline the process I wrote a little Unity...
Hello everyone! Really excited to announce my new game Causality is now available on Steam! http://store.steampowered.com/app/559930/ Check it...
Hello all, I've been using OnAudioFilterRead to create a rewind/fast-forward effect on procedurally generated audio, the script moves a playhead...
Very disappointed to see the end of perpetual licenses, as a freelancer subscription software feels like a direct tax on my monthly income, not to...
Unloading a texture works fine, I think it just comes down to Unity not considering a prefab resource as an 'asset' that can be unloaded. Would be...
In the example code I've given, there are no more instances of the object, so there's no reason for it to be left in memory. To be clear, I see...
A call to Resources.Load for a prefab takes the content off the disk and puts it into memory, including all textures/meshes etc. associated with...
Hello all, I'm trying to unload a prefab from memory that's been loaded in with Resources.Load. Example code below: public IEnumerator...