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Hi, Rasmus! Thank you so much for your response. :) Unfortunatelly i can't open those links you provide me, right now... maybe the site is down....
Hello! I recently release my new game : Jumpin'Stars on Google Play Store (only in Russia, Ukraine, Belarus and Portugal), of course the numbers...
Hi there, We would like to present to you our new game, the first made with Unity : Pharablox...
I will repeat once more, one of my previous posts : I have a scene with 3d objects(terrain, meshes) and a UI based on the Unity UI interface,...
LoL I think you know what i meant about the "1001" hacks and tweaks. ;) And btw, thank you for your contribution to solving these issues! :)
Glad to ear that you did solved your problem. :) I have not had the opportunity to take such measures but, personally, i think i'll stay with...
Thank you! I'll try that. (Funny that they rely those kind of setting in a list... with no references... only by index...)
How can we change the default shader used in sprite/ui rendering, without assigning a new material? I really dont know how... :(
Sorry, but I'm going to repeat myself. I dont know what is the cause of the problem(shaders, vsync, batchings...), but one thing i am sure: in my...
Watch this thread : http://forum.unity3d.com/threads/very-poor-performance-on-android-after-upgrading-to-unity-5.306572/
I submitted an issue yesterday, but with the same description from the first post. Since then, we find that the problem could be related to...
I have a scene with 3d objects(terrain, meshes) and a UI based on the Unity UI interface, that runned smoothly (70/80fps) with Unity 4.6 on a...
Glad to ear that you solve your problem, wo262. But, didn't work for me... :(
I think that this slowdown problem in Unity 5 is somehow related to Canvas / UI Components... Now that I've disable the Canvas, the game became...
My game project, built with Unity 4.6 runs at 70fps on Android, but know that i have just upgraded to Unity 5, the same game on the same...