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Hello, judging off the pic, it could possibly be related to Shadow Bias.
Light probes also store precalculated lighting and apply that to nearby objects. The calculations for applying are incredibly cheap (especially if...
Take my response with a grain of salt, but from my experience you need really well-authored lightmap UVs to work well with the same Lightmap for...
Hello, refer to @wwwwwwl's response - You are correct that baking lightmaps for countless LOD levels sounds (and is) really bad in the majority...
This has been a bug plaguing me for quite a while as well. Happening on both 1980x1200 and 1920x1080 resolutions. Possibly partially related to...
Afaik you have multiple options. The default one is what @wwWwwwW1 said. But I have also seen LODs which have multiple levels lightmapped. It...
Nice take. Actually inspired me to do one too :D [ATTACH]
Honestly, I believe I have spent more time in my life staring at the frozen Splash Screen rather than the Unity front page. I wonder if Unity...
Sorry for the confusion, what I meant was shaders which aren't based on the first-party URP Standard Shaders and their includes.
Sadly this is absolutely not viable for mid-grade tiled GPUs. The performance impact of default URP (and URP toon shaders) is ridiculous. If you...
Have you tried using non-URP shaders? From my testing it seems the URP shaders are not working that well on tiled GPU's, even the Simple Lit version.
This is truly a little silly thread but I see where its coming from. However, lets not forget we also had this release splash screen. [ATTACH]...
Lets not forget that even the PS Vita pulled off SSR. For instance in the first-party title Killzone Mercenary. [ATTACH] [ATTACH] Its an...
Would you tell us your specs and what is URP spending the time on according to your Profler? I've never had such a terrible performance.
I had this happen to me about a year ago. The inner workings of Unity re-importing when something seemingly unrelated changes are still a mystery...
Are you using Deffered/Forward/Forward+ Lighting mode in URP? Forward itself has limit on how many objects it can lit at a given time. Does the...
Whats not working with the Play Mode Settings? Did u test this or did you read it off from somewhere on the repo? I always change the settings for...
It depends on what you mean by maintained. The last bugfixes are 3 months old.The team behind it uses it interally extensively for their releases,...
Ive stumbled onto a maintained third party open source Unity graphing tool, gave it a spin and its pretty fine and does not depend on any Unity...
The post above me summed it up pretty well. Here are some additional things which came into my mind: - Did you import the materials from the FBX?...