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I came up with a really quick and dirty solution to this problem. First of all, instead of moving left or right, I move along the parallel of the...
I suppose that the StateInfo is usable, but you can't directly access the name. You can only ask if the name is the right one. It seems so...
I've just started working with the new animation system from 4.3, and the state machine tool is really nice. However, it doesn't seem easy to...
I see. We should start a petition!!! (but I doubt it would work)
Does anyone know if rotate/scale/translate widgets are available in game?
And it worked unbelievably well. The lag is COMPLETELY gone. Thanks so much!
Wow... that's perfect! It just so happens that I have all the Enemies parented to the room that they're in, so... it fits!
Hey. Thanks, that helped. However, I just found out that the bulk of my lag comes from the fact that I'm managing a huge number of physics...
Is there any way to temporarily suspend game objects that are in the current scene. I have a lot of game objects and my performance is starting...
I'm having some trouble with an animation. The normalized time never reaches 1.0, and the animation constantly repeats, even though it's wrap mode...
OOOOOH ok. I thought deferred processing was only used for generators. That's very good to know. Thanks.
I have some collection objects that are being modified both in the Update function and in some collision handling functions. I'm getting invalid...
This was driving me completely insane. Thank you so much for pointing it out. It works now.
I already looked at the collision matrix, and everything's set to true. HOWEVER! The rigidbody thing is probably what's getting me. I'll check...
I have a collision handling script that is not responding to certain collisions. Specifically, any objects on the Terrain Layer, which are...
Hey, that mix transform stuff helped a lot! Thanks.
What exactly are you trying to do? What do each of the material variables represent? It looks to me like you're constantly re-assigning damage...
Well, you have the right idea. The only problem is that position is a property, which basically means it's a function that either returns or sets...
I'd like to know if there's a way to play different animations on different bones in the armature. Specifically, I'd like the arms to perform an...