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Ah I see, I had meant that instead of: X <- Being one tile of many tiles selected It would instead display: XXXXX <- Being all tiles currently...
Could a quick way to access a tile property be added? i.e. for configuring colliders, it'd be nice to right-click a tile in the tileset view, then...
I did end up having issues with the Polygon Collider workaround, as seen here: [IMG] I can't move onto the X if the polygon colliders are...
Awesome, thanks! I think easy user integration between this and NodeCanvas will make it incredibly powerful!
For me at least, the red tint would work (that was my second idea actually, as a last resort). About the prefabs, thanks, I didn't realize that's...
Yes I had seen that, I was thinking more along the lines of reflected methods and actions such as that (which aren't all tied to a graph owner)....
I haven't run into any issues, but I'm using for really basic rectangular shapes, so that's probably why it's working fine for me. Thanks for...
Hey nuverian, I just played with it quickly before, but is there a way for SLATE to trigger NodeCanvas events? Kind of like a deep integration,...
The currently selected tile/brush is serialized into the tileset asset, which triggers a git file change anytime there is a save. Unless it's...
I'd like that as well!
That'd be great, thanks!
I replaced them all, and I haven't run into any issues yet, collision is working without any problems! If I run into something in the future I'll...
That would work, but spawning a prefab for the boxcolliders seems like a bad way to get around it (Really though, after thinking about it, I don't...
Hey nuverian, what would you say would be the key differences between this and Cinema Director? I don't want an asset duke-out, but I'm just...
Sorry, I had a misunderstanding regarding the collision layer since you can set them in the inspector (I didn't realize newly created collisions...
A few more requests: More options for 2D colliders (i.e, box collider rather than edge collider, or polygon) Allow setting the collision layer in...
RE "There is a better way to create prefabs using the tile property "Prefab". But I just leave this other way in case user want a custom way to...
I didn't notice these in the docs, so correct me if I'm missing them somewhere, but I've got a few feature requests: When a tile is selected,...
Yeah that works perfectly, thanks!
Some improvements I thought of for the Shake component that would be nice: When selecting a preset that has already been created, change the...